// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'AIB' 

:AIB_B
wait 0 
0AB4: 2@ = var 770 
//0513: show_text_box_1number 'SLOT_02' number 2@  // ~k~~VEHICLE_ENTER_EXIT~ Usar o Caa Nqueis $~1~
if 
  2@ == 0 
jf @AIB_8A 
0@ = 12006488 
0@ += 12 
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 
if 
  1@ > 0 
jf @AIB_83 
0@ = 12006488 
0@ += 34 
0A8C: write_memory 0@ size 4 value 255 virtual_protect 0 

:AIB_83
jump @AIB_11F 

:AIB_8A
if 
  2@ == 1 
jf @AIB_11F 
0@ = 12006488 
0@ += 12 
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 
if 
  1@ > 0 
jf @AIB_11F 
33@ = 0 

:AIB_D2
wait 0 
0@ = 12006488 
0@ += 12 
0A8C: write_memory 0@ size 4 value 255 virtual_protect 0 
0@ = 12006488 
0@ += 34 
0A8C: write_memory 0@ size 4 value 255 virtual_protect 0 
  33@ > 2000 
jf @AIB_D2 

:AIB_11F
jump @AIB_B